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Introduction to Transformations

Introduction to Transformations

In geometry, a transformation is a way to move a figure on the coordinate plane. When a transformation preserves the exact size and shape of the original figure, it is called a rigid transformation. There are three basic types of rigid transformations: translations, reflections, and rotations.

Translations (Slides)

A translation "slides" a figure. Every point of the figure moves the exact same distance and in the exact same direction.

Coordinate Rule: To translate a point aa units horizontally and bb units vertically, add to the coordinates: (x,y)(x+a,y+b)(x, y) \rightarrow (x + a, y + b)

  • Positive aa moves right, negative aa moves left.
  • Positive bb moves up, negative bb moves down.

Example: Translate the point (3,2)(3, 2) four units to the right. Moving right affects the xx-coordinate by +4+4. The yy-coordinate stays the same. (3+4,2)(7,2)(3 + 4, 2) \rightarrow (7, 2)

Reflections (Flips)

A reflection "flips" a figure over a specific line, called the line of reflection, creating a mirror image.

Coordinate Rules:

  • Over the xx-axis: The xx-coordinate stays the same, but the yy-coordinate changes sign. (x,y)(x,y)(x, y) \rightarrow (x, -y)
  • Over the yy-axis: The yy-coordinate stays the same, but the xx-coordinate changes sign. (x,y)(x,y)(x, y) \rightarrow (-x, y)

Example: Reflect the point (3,1)(3, -1) over the xx-axis. Keep the xx-coordinate and change the sign of the yy-coordinate. (3,(1))(3,1)(3, -(-1)) \rightarrow (3, 1)

Rotations (Turns)

A rotation "turns" a figure around a fixed point, usually the origin (0,0)(0, 0). Rotations are typically measured counterclockwise.

Coordinate Rules (Counterclockwise about the origin):

  • 9090^\circ Rotation: (x,y)(y,x)(x, y) \rightarrow (-y, x)
  • 180180^\circ Rotation: (x,y)(x,y)(x, y) \rightarrow (-x, -y)
  • 270270^\circ Rotation: (x,y)(y,x)(x, y) \rightarrow (y, -x)

Example: Rotate a triangle ABCABC by 180180^\circ about the origin. To rotate the entire shape, you apply the 180180^\circ rule to every single vertex. If point AA is at (4,5)(4, 5), its new location AA' will be (4,5)(-4, -5). You simply flip the signs of both coordinates for every point on the triangle.